Teaching About Transferable Skills Through a Spin the Wheel Game

A fun and interactive way to introduce students to transferable skills before they identify their own

Project Summary

16

Students Engaged

12

Teachers Engaged

I adapted a Google Certificate course for neurodiverse learners’ needs at Tech Kids Unlimited, a NYC nonprofit dedicated to teaching neurodiverse students tech skills.

I used open source resources to develop this activity.

Client: Tech Kids Unlimited

Role: Learning Experience Designer (LXD)

Tools: Open Source

Skills: Curriculum Design, Project Management

The Challenge

How might we introduce the concept of transferable skills and help students identify their own?

How the Activity Works

1. Spin the Wheel Twice

Using the free online tool called Spin the Wheel - Random Picker, the teacher spins a pre-made wheel twice to randomly pick jobs.

2. Two Occupations Are Selected

The class now has two randomly selected jobs (e.g., bodybuilder, pro gamer).

3. Identify Transferable Skills

Students select skills from a list to identify transferable skills shared by both occupations (e.g., a bodybuilder and a pro gamer both need motivation).

Activity Demo

Try It Yourself!

Spin the wheel twice!

Click image to view list of transferable skills

RECOGNITION & IMPACT

From Classroom to Company-Wide Training

My colleagues chose this activity to be featured in Tech Kids Unlimited’s staff training as a model of engaging, interactive curriculum. Teaching artists tried it together.

REFLECTIONS

What transferable skills did I use for this project?

Since you asked…

Research

I learned about a teaching method called gamification, which “incorporates game elements into learning activities to increase student engagement and motivation.”

Creativity

I discovered and adapted a free online spin-the-wheel game that randomly selects jobs, adding an interactive element to the activity.

Planning

I used this activity as a starting point to gauge students' understanding of transferable skills before guiding them to identify their own.

Next
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The Brand Equity & Safety Game