Instructional Design Projects
Take a minute to write an introduction that is short, sweet, and to the point. If you sell something, use this space to describe it in detail and tell us why we should make a purchase. Tap into your creativity. You’ve got this.
Project Details
I adapted Google’s Digital Marketing & E-commerce Certificate course to meet the unique needs of neurodiverse adult learners at Tech Kids Unlimited, a NYC nonprofit focused on empowering neurodiverse students with tech skills.
Stakeholders
Tech Kids Unlimited
Google.org
NYC Employment and Training Coalition (NYCECT)
Role
Instructional Designer
Teacher
Program Administrator
Duration
1 Year
Feb 2023 - Feb 2024
Learning Solution
Slideshows for Live Instruction (virtual)
Live polls, word clouds, scales
Whiteboards for digital collaboration
Embed web content into slide decks
Gamified quizzes for reviewing content
Gamified spin-the-wheel generators
Instructional Design Toolkit 🔧
Learning Frameworks Used
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It all begins with an idea. Maybe you want to launch a business. Maybe you want to turn a hobby into something more. Or maybe you have a creative project to share with the world. Whatever it is, the way you tell your story online can make all the difference.
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It all begins with an idea. Maybe you want to launch a business. Maybe you want to turn a hobby into something more. Or maybe you have a creative project to share with the world. Whatever it is, the way you tell your story online can make all the difference.
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Definition: Bloom's Taxonomy is a framework for categorizing educational learning objectives into six levels of complexity: 1) Remember, 2) Understand, 3) Apply, 4) Analyze, 5) Evaluate, 6) Create.
Application:
Example: Before asking students to Analyze social media metrics, I check for their Understanding of the word “metric.”
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Definition: Connected learning integrates personal interests, supportive relationships, and access to opportunities.
Application: I designed interest-based icebreaker questions that connected student interests to lesson objectives and concepts.
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Definition: “Gamified learning is a teaching approach that applies game design elements to learning.”
Application: I incorporated Kahoot quizzes with leaderboards and open-source spin-the-wheel generators, which significantly boosted student engagement and added an interactive element to the learning experience.
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Item description