Instructional Design Projects
Project Details
I adapted Google’s Digital Marketing & E-commerce online course into a live, interactive curriculum for neurodiverse adult learners, incorporating accessible learning frameworks like Bloom’s Taxonomy, UDL, and Connected Learning for a more engaging learning experience.
I instructed 30 two-hour sessions for 22 students, resulting in an 83.67% attendance rate, high engagement, and enthusiastic student feedback.
Stakeholders
Tech Kids Unlimited
Google.org
NYC Employment and Training Coalition (NYCECT)
My Roles
Instructional Designer
Teacher
Program Administrator
Duration
1 Year
Feb 2023 - Feb 2024
Learning Solution
Slideshows for Live Instruction (virtual)

Learning Frameworks Used
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It all begins with an idea. Maybe you want to launch a business. Maybe you want to turn a hobby into something more. Or maybe you have a creative project to share with the world. Whatever it is, the way you tell your story online can make all the difference.
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It all begins with an idea. Maybe you want to launch a business. Maybe you want to turn a hobby into something more. Or maybe you have a creative project to share with the world. Whatever it is, the way you tell your story online can make all the difference.
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Definition: Bloom's Taxonomy is a framework for categorizing educational learning objectives into six levels of complexity: 1) Remember, 2) Understand, 3) Apply, 4) Analyze, 5) Evaluate, 6) Create.
Application:
Example: Before asking students to Analyze social media metrics, I check for their Understanding of the word “metric.”
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Definition: Connected learning integrates personal interests, supportive relationships, and access to opportunities.
Application: I designed interest-based icebreaker questions that connected student interests to lesson objectives and concepts.
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Definition: “Gamified learning is a teaching approach that applies game design elements to learning.”
Application: I incorporated Kahoot quizzes with leaderboards and open-source spin-the-wheel generators, which significantly boosted student engagement and added an interactive element to the learning experience.
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Item description
Live polls, word clouds, scales
Whiteboards for digital collaboration
Embed web content into slide decks
Gamified quizzes for reviewing content
Gamified spin-the-wheel generators