Instructional Design Projects

Project Details

I adapted Google’s Digital Marketing & E-commerce online course into a live, interactive curriculum for neurodiverse adult learners, incorporating accessible learning frameworks like Bloom’s Taxonomy, UDL, and Connected Learning for a more engaging learning experience.

I instructed 30 two-hour sessions for 22 students, resulting in an 83.67% attendance rate, high engagement, and enthusiastic student feedback.

Stakeholders

Tech Kids Unlimited

Google.org

NYC Employment and Training Coalition (NYCECT)

My Roles

Instructional Designer

Teacher

Program Administrator

Duration

1 Year

Feb 2023 - Feb 2024

Learning Solution

Slideshows for Live Instruction (virtual)

Learning Frameworks Used

  • It all begins with an idea. Maybe you want to launch a business. Maybe you want to turn a hobby into something more. Or maybe you have a creative project to share with the world. Whatever it is, the way you tell your story online can make all the difference.

  • It all begins with an idea. Maybe you want to launch a business. Maybe you want to turn a hobby into something more. Or maybe you have a creative project to share with the world. Whatever it is, the way you tell your story online can make all the difference.

  • Definition: Bloom's Taxonomy is a framework for categorizing educational learning objectives into six levels of complexity: 1) Remember, 2) Understand, 3) Apply, 4) Analyze, 5) Evaluate, 6) Create.

    Application:

    Example: Before asking students to Analyze social media metrics, I check for their Understanding of the word “metric.”

  • Definition: Connected learning integrates personal interests, supportive relationships, and access to opportunities.

    Application: I designed interest-based icebreaker questions that connected student interests to lesson objectives and concepts.

  • Definition: “Gamified learning is a teaching approach that applies game design elements to learning.”

    Application: I incorporated Kahoot quizzes with leaderboards and open-source spin-the-wheel generators, which significantly boosted student engagement and added an interactive element to the learning experience.

  • Item description

Live polls, word clouds, scales

Whiteboards for digital collaboration

Embed web content into slide decks

Gamified quizzes for reviewing content

Gamified spin-the-wheel generators

Instructional Design Toolkit 🔧